Pointer Events
UI Events: Pointer Events
What are Pointer Events in JavaScript?
View Answer:
// Assume we have a target element
let target = document.getElementById('target');
// Handle pointerdown event
target.onpointerdown = function(event) {
console.log('pointerdown event triggered');
}
// Handle pointerup event
target.onpointerup = function(event) {
console.log('pointerup event triggered');
}
// Handle pointermove event
target.onpointermove = function(event) {
console.log(`Pointer moved to: ${event.clientX}, ${event.clientY}`);
}
In this example, we listen to pointerdown
, pointerup
, and pointermove
events on a target element. pointerdown
is triggered when the pointer is activated or when a button is pressed, pointerup
when a button is released, and pointermove
when a pointer is moved.
What are the main properties of a Pointer Event object?
View Answer:
let target = document.getElementById('target');
target.onpointerdown = function(event) {
console.log('Pointer ID:', event.pointerId);
console.log('Pointer type:', event.pointerType);
console.log('Width and Height:', event.width, event.height);
console.log('Pressure:', event.pressure);
console.log('Position:', event.clientX, event.clientY);
}
What is the difference between 'pointerdown' and 'pointerup' events?
View Answer:
let target = document.getElementById('target');
// This function logs the type of event (pointerdown or pointerup)
function logPointerEvent(e) {
console.log('Event type:', e.type);
}
// Handle pointerdown event
target.addEventListener('pointerdown', logPointerEvent);
// Handle pointerup event
target.addEventListener('pointerup', logPointerEvent);
In this example, the 'pointerdown' and 'pointerup' events are logged to the console when they are triggered on the target element.
How can you prevent the default behavior of a pointer event?
View Answer:
What is the difference between 'pointermove' and 'pointerover' events?
View Answer:
let target = document.getElementById('target');
// This function logs the type of event (pointermove or pointerover)
function logPointerEvent(e) {
console.log('Event type:', e.type);
}
// Handle pointermove event
target.addEventListener('pointermove', logPointerEvent);
// Handle pointerover event
target.addEventListener('pointerover', logPointerEvent);
How can you determine the type of pointer device used?
View Answer:
let target = document.getElementById('target');
target.onpointerdown = function(event) {
console.log('Pointer type:', event.pointerType);
}
How can you check if the pointer device supports pressure?
View Answer:
let target = document.getElementById('target');
target.onpointerdown = function(event) {
if (event.pressure === 0.5) {
console.log('This device may not support pressure or no pressure is applied.');
} else {
console.log('Pressure:', event.pressure);
}
}
How can you handle multiple pointer events simultaneously?
View Answer:
Here is an example of handling multiple pointer events simultaneously:
let activePointers = {};
document.addEventListener('pointerdown', (event) => {
activePointers[event.pointerId] = { x: event.clientX, y: event.clientY };
});
document.addEventListener('pointermove', (event) => {
if (activePointers[event.pointerId]) {
activePointers[event.pointerId].x = event.clientX;
activePointers[event.pointerId].y = event.clientY;
}
});
document.addEventListener('pointerup', (event) => {
delete activePointers[event.pointerId];
});
document.addEventListener('pointercancel', (event) => {
delete activePointers[event.pointerId];
});
This code will track the position of each active pointer using the pointer's ID. When a pointer is no longer active (on pointerup
or pointercancel
), it is removed from the activePointers object.
How can you detect if the primary button was pressed during a pointer event?
View Answer:
Here is an example of how to detect if the primary button was pressed during a pointer event:
document.addEventListener('pointerdown', (event) => {
if (event.button === 0) {
console.log("Primary button pressed");
} else {
console.log("Non-primary button pressed");
}
});
In this example, when a pointerdown
event occurs, the code checks if the button
property of the event is 0 (which represents the primary button, usually the left mouse button or the only button on a one-button device). If it is, it logs "Primary button pressed", otherwise it logs "Non-primary button pressed".
What is the purpose of the "pointerleave" event?
View Answer:
let target = document.getElementById('target');
// Log a message when the pointer leaves the target element
target.onpointerleave = function(event) {
console.log('The pointer has left the target.');
}
In this code, a message is logged to the console when the pointer leaves the boundaries of the target element, signifying that the "pointerleave" event has been fired.
How can you detect if a pointer event occurred within a specific element?
View Answer:
Here is a JavaScript example of how to detect if a pointer event occurred within a specific element:
let element = document.getElementById('myElement');
element.addEventListener('pointerdown', (event) => {
console.log("Pointer event occurred within myElement!");
});
In this code, a pointerdown
event listener is added to an element with the id 'myElement'. The listener function logs a message to the console when the event occurs within 'myElement'.
What is the difference between capturing and bubbling phase in pointer events?
View Answer:
Can you replace "mouse‹event›" with "pointer‹event›" in modern applications?
View Answer:
let target = document.getElementById('target');
function handleEvent(event) {
console.log('Event type:', event.type);
}
// Using mouse events
target.addEventListener('mousedown', handleEvent);
target.addEventListener('mouseup', handleEvent);
target.addEventListener('mousemove', handleEvent);
// Equivalent using pointer events
target.addEventListener('pointerdown', handleEvent);
target.addEventListener('pointerup', handleEvent);
target.addEventListener('pointermove', handleEvent);
In this example, the functions handling the mouse<event>
and pointer<event>
are the same. However, using pointer<event>
would also handle touch and pen input, not just mouse input.
How many types of pointer-device are there in JavaScript?
View Answer:
What are the three main types of pointer-devices in web development?
View Answer:
What happens when a user touches a touchscreen in one place, then puts another finger somewhere else on it?
View Answer:
let target = document.getElementById('target');
target.onpointerdown = function(event) {
console.log('Pointer ID:', event.pointerId);
console.log('Pointer type:', event.pointerType);
console.log('Position:', event.clientX, event.clientY);
}
The pointerId gets allocated to each contacting finger rather than the whole device. When we use five fingers to touch the screen simultaneously, we can extract five pointerdown events with unique coordinates and pointerId. The events linked with the first finger have isPrimary=true at all times.
Can you explain why the 'pointercancel' event fires?
View Answer:
Can you explain the function of the 'setPointerCapture()' method?
View Answer:
Syntax: targetElement.setPointerCapture(pointerId);
function beginSliding(e) {
slider.onpointermove = slide;
slider.setPointerCapture(e.pointerId);
}
function stopSliding(e) {
slider.onpointermove = null;
slider.releasePointerCapture(e.pointerId);
}
function slide(e) {
slider.style.transform = `translate(${e.clientX - 70}px)`;
}
const slider = document.getElementById('slider');
slider.onpointerdown = beginSliding;
slider.onpointerup = stopSliding;